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Virtual Reality

Статьи последних нескольких выпусков журнала Virtual Reality © Springer
  • The feasibility of a mixed reality surgical training environment
    Virtual Reality, Vol. 12, No. 2. (June 2008), pp. 77-86.
  • Sensory-motor enhancement in a virtual therapeutic environment
    Virtual Reality, Vol. 12, No. 2. (June 2008), pp. 87-97.
  • Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training
    Virtual Reality, Vol. 12, No. 2. (June 2008), pp. 99-106.
  • The incorporation of challenge enhances the learning of chronology from a virtual display
    Virtual Reality, Vol. 12, No. 2. (June 2008), pp. 107-113.
  • Visuals are not what they look
    Virtual Reality, Vol. 12, No. 2. (June 2008), pp. 115-123.
  • VR-based edutainment
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 1-1.
  • Age invaders: social and physical inter-generational mixed reality family entertainment
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 3-16.
  • FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 17-25.
  • Synchronization between audiovisual and haptic feeling for constructing edutainment systems
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 27-36.
  • Tangled reality
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 37-45.
  • Cognitive and synthetic behavior of avatars in intelligent virtual environments
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 47-54.
  • Towards adaptive Web scriptable user interfaces for virtual environments
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 55-64.
  • A ship motion simulation system
    Virtual Reality, Vol. 12, No. 1. (March 2008), pp. 65-76.
  • Special issue editorial
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 185-188.
  • Towards the development of a virtual environment-based training system for mechanical assembly operations
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 189-206.
  • Desktop haptic virtual assembly using physically based modelling
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 207-215.
    posted by 1 person stumbled
  • Industry case studies in the use of immersive virtual assembly
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 217-228.
  • 3D facial model exaggeration builder for small or large sized model manufacturing
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 229-239.
  • Factors affecting user performance in haptic assembly
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 241-252.
    posted by 1 person stumbled
  • Using the Semantic Web technologies in virtual engineering tools to create extensible interfaces
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 253-260.
  • Cable harness design, assembly and installation planning using immersive virtual reality
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 261-273.
  • Design evaluation and modification of mechanical systems in virtual environments
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 275-285.
  • The affect of contact force sensations on user performance in virtual assembly tasks
    Virtual Reality, Vol. 11, No. 4. (October 2007), pp. 287-299.
  • Guest Editorial
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 159-161.
  • Making it real: exploring the potential of augmented reality for teaching primary school science
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 163-174.
  • Gender differences in spatial navigation in virtual space: implications when using virtual environments in instruction and assessment
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 175-184.
  • Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 185-195.
  • Presence: a unique characteristic in educational virtual environments
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 197-206.
  • Multi-modal virtual environments for education with haptic and olfactory feedback
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 207-225.
    posted by 1 person maburkitt
  • The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 227-240.
  • Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 241-252.
    by Standen, , Brown,
  • A model of (en)action to approach embodiment: a cornerstone for the design of virtual environments for learning
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 253-269.
  • The gain and pain in taking the pilot seat: learning dynamics in a non immersive virtual solar system
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 271-282.
  • Virtual realia: maneuverable computer 3D models and their use in learning assembly skills
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 283-292.
  • The impact of haptic augmentation on middle school students conceptions of the animal cell
    Virtual Reality, Vol. 10, No. 3-4. (December 2006), pp. 293-305.
  • Special Issue: Editorial
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 71-72.
  • Collaborative virtual sculpting with haptic feedback
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 73-83.
  • Virtual environments for creative work in collaborative music-making
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 85-94.
  • Carpeno: interfacing remote collaborative virtual environments with table-top interaction
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 95-107.
  • Multi-user mixed reality system Gullivers World: a case study on collaborative edutainment at the intersection of material and virtual worlds
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 109-118.
  • Factors influencing flow of object focussed collaboration in collaborative virtual environments
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 119-133.
  • The design and realization of CoViD: a system for collaborative virtual 3D design
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 135-147.
  • Musical creativity in collaborative virtual environments
    Virtual Reality, Vol. 10, No. 2. (October 2006), pp. 149-157.
  • A pseudo-immersive virtual environmenta framework for modelling sheet deformation
    Virtual Reality, Vol. 8, No. 1. (March 2004), pp. 1-16.
    by Mahal, , Clark, , Simmons,
  • Interaction with a desktop virtual environment: a 2D view into a 3D world
    Virtual Reality, Vol. 8, No. 1. (March 2004), pp. 17-25.
  • Navigation in desktop virtual environments: an evaluation and recommendations for supporting usability
    Virtual Reality, Vol. 8, No. 1. (March 2004), pp. 26-40.
  • Design and display of enhancing information in desktop information-rich virtual environments: challenges and techniques
    Virtual Reality, Vol. 8, No. 1. (March 2004), pp. 41-54.
  • Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
    Virtual Reality, Vol. 8, No. 1. (March 2004), pp. 55-62.
  • Fast continuous collision detection and handling for desktop virtual prototyping
    Virtual Reality, Vol. 8, No. 1. (March 2004), pp. 63-70.
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