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Ключевое слово gpu [139 articles]

Recent papers classified by the tag gpu.
  • GPU-Based Monte-Carlo Volume Raycasting
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on (2007), pp. 411-414.
    by CR Salama
    posted to volume rendering gpu by zce on 2008-10-02 00:20:21 as **
  • Graphics Hardware-Based Level-Set Method for Interactive Segmentation and Visualization
    Computational Science – ICCS 2007 (2007), pp. 9-16.
    by Helen Hong, Seongjin Park
    posted to volume rendering gpu by zce on 2008-10-02 00:22:22 as *
  • Acceleration Techniques for GPU-based Volume Rendering
    (2003)
    posted to volume rendering gpu by zce on 2008-09-18 18:51:40 as ***** along with 3 people sprite vince_34 mczhao
  • A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering
    Visualization and Computer Graphics, IEEE Transactions on, Vol. 12, No. 5. (2006), pp. 1345-1352.
    posted to volume rendering gpu by zce on 2008-10-02 00:25:15 as **
  • High performance volume splatting for visualization of neurovascular data
    Visualization, 2005. VIS 05. IEEE (2005), pp. 271-278.
    posted to volume rendering gpu by zce on 2008-10-02 00:13:04 as **
  • Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor
    J. Parallel Distrib. Comput., Vol. 67, No. 11. (November 2007), pp. 1201-1217.
    by Alphan Es, Veysi I\csler
    posted to volume rendering gpu by zce on 2008-09-18 18:22:17 as *
  • GPU accelerated image aligned splatting
    Volume Graphics, 2005. Fourth International Workshop on (2005), pp. 197-242.
    posted to volume rendering gpu by zce on 2008-10-02 00:24:42 as ***
  • Interactive Point-based Isosurface Exploration and High-quality Rendering
    Visualization and Computer Graphics, IEEE Transactions on, Vol. 12, No. 5. (2006), pp. 1267-1274.
    by H Zhang, A Kaufman
    posted to volume rendering gpu by zce on 2008-10-02 00:07:34 as **
  • Maintaining constant frame rates in 3D texture-based volume rendering
    Computer Graphics International, 2004. Proceedings (2004), pp. 604-607.
    by D Weiskopf, M Weiler, T Ertl
    posted to volume rendering gpu by zce on 2008-10-02 00:28:14 as **
  • Acceleration of direct volume rendering with programmable graphics hardware
    The Visual Computer, Vol. 23, No. 1. (January 2007), pp. 15-24.
    by Hacer Y Keles, Alphan Es, Veysi Isler
    posted to volume rendering gpu by zce on 2008-10-02 00:02:00 as ***
  • Hardware-Accelerated Volume Rendering for Real-Time Medical Data Visualization
    Advances in Visual Computing (November 2007), pp. 801-810.
    by Rui Shen, Pierre Boulanger
    posted to volume rendering gpu by zce on 2008-09-18 18:04:51 as *
  • A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
    The Visual Computer, Vol. 24, No. 7-9. (July 2008), pp. 797-806.
    by Gobbetti, Enrico, Marton, Fabio, Iglesias Guitian, Jose Antonio
    posted to volume rendering gpu by zce on 2008-10-02 00:19:01 as **
  • GPU-BASED IMAGE MANIPULATION AND ENHANCEMENT TECHNIQUES FOR DYNAMIC VOLUMETRIC MEDICAL IMAGE VISUALIZATION
    Biomedical Imaging: From Nano to Macro, 2007. ISBI 2007. 4th IEEE International Symposium on (2007), pp. 1168-1171.
    by Qi Zhang, R Eagleson, TM Peters
    posted to volume rendering gpu by zce on 2008-10-02 00:24:52 as **
  • Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering
    (2003)
    by Wei Li, Klaus Mueller, Arie Kaufman
    posted to volume rendering raycast optimization gpu by zce on 2008-10-06 19:47:42 as *** along with 1 person sprite
  • Acceleration technique for volume rendering using 2D texture based ray plane casting on GPU
    Computational Intelligence and Security, 2006 International Conference on, Vol. 2 (2006), pp. 1755-1758.
    by Kyung-Seok Oh, Chang-Sung Jeong
    posted to volume rendering gpu by zce on 2008-10-02 00:17:28 as **
  • GPU-based object-order ray-casting for large datasets
    Volume Graphics, 2005. Fourth International Workshop on (2005), pp. 177-240.
    by Wei Hong, Feng Qiu, A Kaufman
    posted to volume rendering gpu by zce on 2008-10-02 00:28:00 as **
  • Exploiting frame-to-frame coherence for accelerating high-quality volume raycasting on graphics hardware
    Visualization, 2005. VIS 05. IEEE (October 2005), pp. 223-230.
    posted to volume rendering gpu by zce on 2008-09-18 18:48:55 as **
  • GPU Ray Marching for Real-Time Rendering of Participating Media
    Computational Science and its Applications, 2007. ICCSA 2007. International Conference on (August 2007), pp. 499-504.
    by Jeonghun Han, Hyunwoo Ki, Kyoungsu Oh
    posted to volume rendering gpu by zce on 2008-09-18 18:02:19 as ***
  • Real-time visualization of large volume datasets on standard PC hardware
    Comput. Methods Prog. Biomed., Vol. 90, No. 2. (2008), pp. 117-123.
    by Kai Xie, Jie Yang, YM Zhu
    posted to volume rendering gpu by zce on 2008-10-02 00:17:10 as *
  • GPU-accelerated deep shadow maps for direct volume rendering
    (2006), pp. 49-52.
    by Markus Hadwiger, Andrea Kratz, Christian Sigg, Katja Bühler
    posted to volume rendering gpu by zce on 2008-10-02 00:28:58 as ****
  • Glift: Generic, efficient, random-access GPU data structures
    ACM Trans. Graph., Vol. 25, No. 1. (January 2006), pp. 60-99.
    by Aaron E Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D Owens
    posted to data gpu structures by yodha on 2007-06-20 14:20:33 as *****
  • TileTrees
    (2007), pp. 25-31.
    by Sylvain Lefebvre, Carsten Dachsbacher
    posted to gpu by yodha on 2007-05-28 07:09:45 as *****
  • Multi-fragment effects on the GPU using the <i>k</i>-buffer
    (2007), pp. 97-104.
    by Louis Bavoil, Steven P Callahan, Aaron Lefohn, Jo&\#227;o LD Comba, Cl&\#225;udio T Silva
    posted to gpu by yodha on 2007-05-28 07:10:16 as *****
  • Jump flooding in GPU with applications to Voronoi diagram and distance transform
    (2006), pp. 109-116.
    by Guodong Rong, Tiow-Seng Tan
    posted to gpu voronoi by yodha on 2007-06-20 14:18:49 as *****
  • Real-time mesh simplification using the GPU
    (2007), pp. 161-166.
    by Christopher Decoro, Natalya Tatarchuk
    posted to gpu meshes by yodha on 2007-05-28 07:12:12 as *****
  • Linear algebra operators for GPU implementation of numerical algorithms
    (2005)
    by Jens Krüger, Rüdiger Westermann
    posted to algebra algorithms gpu linear by yodha on 2007-10-12 01:41:06 as **** along with 1 person shantanu
  • Rendering from compressed high dynamic range textures on programmable graphics hardware
    (2007), pp. 17-24.
    by Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo
    posted to compression gpu hdr textures by yodha on 2007-05-28 07:09:14 as *****
  • Accelerating molecular modeling applications with graphics processors.
    J Comput Chem (25 September 2007)
    by John E E Stone, James C C Phillips, Peter L L Freddolino, David J J Hardy, Leonardo G G Trabuco, Klaus Schulten
  • Interactive 3D distance field computation using linear factorization
    (2006), pp. 117-124.
    by Avneesh Sud, Naga Govindaraju, Russell Gayle, Dinesh Manocha
    posted to distancefield gpu by witherj on 2006-10-24 09:54:36 as **
  • High-throughput sequence alignment using Graphics Processing Units
    BMC Bioinformatics, Vol. 8, No. 1. (2007)
    by Michael Schatz, Cole Trapnell, Arthur Delcher, Amitabh Varshney
  • General Purpose Molecular Dynamics Simulations Fully Implemented on Graphics Processing Units
    Journal of Computational Physics, Vol. In Press, Accepted Manuscript
    by Joshua A Anderson, Chris D Lorenz, A Travesset
    posted to gpu cuda by timg on 2008-10-10 09:04:05 as ** along with 2 people OndrejMarsalek michaelbussmann
  • Real-time eye blink detection with GPU-based SIFT tracking
    Computer and Robot Vision, 2007. CRV '07. Fourth Canadian Conference on (2007), pp. 481-487.
    by Marc Lalonde, David Byrns, Langis Gagnon, Normand Teasdale, Denis Laurendeau
    posted to gpu sift tracking by sander on 2008-02-19 17:05:32 as **
  • GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation
    (04 March 2005)
    by Matt Pharr, Randima Fernando
  • GPU Cluster for High Performance Computing
    Supercomputing, 2004. Proceedings of the ACM/IEEE SC2004 Conference (2004), pp. 47-47.
    by Zhe Fan, Feng Qiu, A Kaufman, S Yoakum-Stover
    posted to gpu history by ruvido on 2008-02-09 22:24:06 as ** along with 2 people ohshima ronnix
  • Taking the graphics processor beyond graphics
    Computer, Vol. 38, No. 9. (2005), pp. 14-16.
    by D Geer
    posted to gpu moore by ruvido on 2008-02-09 22:25:47 as ** along with 2 people ohshima ronnix
  • Matched Filter Computation on FPGA, Cell and GPU
    Field-Programmable Custom Computing Machines, 2007. FCCM 2007. 15th Annual IEEE Symposium on (2007), pp. 207-218.
    by Zachary K Baker, Maya B Gokhale, Justin L Tripp
    posted to fccm fccm2007 floating-point fpga fpga-application gpu by reactgary on 2007-10-11 16:44:50 as **
  • CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterman sequence alignment
    BMC Bioinformatics, Vol. 9, No. Suppl 2. (2008)
    by Svetlin Manavski, Giorgio Valle
  • Fast fluid dynamics simulation on the GPU
    (2005)
    by Mark Harris
    posted to fluid gpu by orodrigu on 2007-05-02 19:46:54 as **
  • GPU-based intrinsic collision detection for deformable surfaces
    Computer Animation and Virtual Worlds, Vol. 16, No. 3-4. (2005), pp. 153-161.
    by Wingo S Wong, George Baciu
    posted to collision gpu by orodrigu on 2007-07-29 21:47:37 as **
  • Simulation and interaction of fluid dynamics
    The Visual Computer, Vol. 23, No. 5. (5 May 2007), pp. 299-308.
    by Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
    posted to fluid gpu by orodrigu on 2007-05-02 18:10:16 as **
  • Hardware-based simulation and collision detection for large particle systems
    (2004), pp. 123-131.
    posted to collision gpu by orodrigu on 2007-07-29 21:47:20 as ** along with 2 people martapla maburkitt
  • GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
    Computer Graphics Forum, Vol. 24, No. 3. (2005), pp. 685-693.
    by Jens Kruger+, Rudiger Westermann
    posted to fluid gpu by orodrigu on 2007-06-03 18:57:25 as ** along with 1 person maburkitt
  • An improved study of real-time fluid simulation on GPU
    Computer Animation and Virtual Worlds, Vol. 15, No. 3-4. (2004), pp. 139-146.
    by Enhua Wu, Youquan Liu, Xuehui Liu
    posted to fluid gpu by orodrigu on 2007-05-02 19:43:21 as ** along with 1 person banu
  • notes LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware
    (2005)
    by Nico Galoppo, Naga K Govindaraju, Michael Henson, Dinesh Manocha
    posted to gpgpu gpu lu numerical-calculation by ohshima on 2007-06-18 08:40:49 as read
  • notes Understanding the efficiency of GPU algorithms for matrix-matrix multiplication
    (2004), pp. 133-137.
    posted to gpgpu gpu mm numerical-calculation by ohshima on 2007-06-18 08:45:54 as read along with 1 person muraken
  • notes Using modern graphics architectures for general-purpose computing: a framework and analysis
    (2002), pp. 306-317.
    by Chris J Thompson, Sahngyun Hahn, Mark Oskin
    posted to architecture gpgpu gpu by ohshima on 2007-06-18 08:56:55 as read along with 1 person ronnix
  • notes Fast matrix multiplies using graphics hardware
    (2001), pp. 55-55.
    by Scott S Larsen, David Mcallister
    posted to gpgpu gpu mm numerical-calculation by ohshima on 2007-06-18 08:48:25 as read along with 2 people geomblog banu
  • notes Cache and bandwidth aware matrix multiplication on the GPU
    (2003)
    by J Hall, N Carr, J Hart
    posted to gpgpu gpu mm numerical-calculation by ohshima on 2007-06-18 09:19:36 as read
  • notes Sparse matrix solvers on the GPU: conjugate gradients and multigrid
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 917-924.
    by Jeff Bolz, Ian Farmer, Eitan Grinspun, Peter Schr&\#246;oder
    posted to gpgpu gpu numerical-calculation by ohshima on 2007-06-18 09:13:44 as read along with 2 people geomblog banu
  • notes Linear algebra operators for GPU implementation of numerical algorithms
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 908-916.
    by Jens Kr&\#252;ger, R&\#252;diger Westermann
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