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Ключевое слово hci [693 articles]

Recent papers classified by the tag hci.
  • Using the Experience Sampling Method to Evaluate Ubicomp Applications
    IEEE Pervasive Computing, Vol. 2, No. 2. (April 2003), pp. 24-31.
    by Sunny Consolvo, Miriam Walker
  • HCI for Web-based development of interactive medical mulitmedia courseware - lessons learned
    SIGBIO Newsl., Vol. 20, No. 1. (April 2000), pp. 4-7.
    by Bill Janvier
    posted to browser hci web by zinasahib on 2007-10-04 22:25:00 as *** along with 1 person Research
  • Using programming walkthroughs to design a visual language
    (1992)
    by Brigham R Bell
    posted to feature hci inspection by zinasahib on 2007-10-24 00:01:56 as ***
  • Reflective HCI: towards a critical technical practice
    (2004), pp. 1727-1728.
    by Paul Dourish, Janet Finlay, Phoebe Sengers, Peter Wright
  • Technomethodology: paradoxes and possibilities
    (1996), pp. 19-26.
    by Graham Button, Paul Dourish
  • What we talk about when we talk about context
    Personal Ubiquitous Comput., Vol. 8, No. 1. (February 2004), pp. 19-30.
    by Paul Dourish
  • Cobot in LambdaMOO: A Social Statistics Agent
    (2000), pp. 36-41.
    by Charles L Isbell, Michael J Kearns, Dave Kormann, Satinder P Singh, Peter Stone
    posted to hci privacy by zephoria on 2005-05-09 11:23:45 as read along with 1 group digital_youth
  • Computer Power and Human Reason: From Judgement to Calculation
    (01 March 1976)
    by Joseph Weizenbaum
    posted to hci iown by zephoria on 2005-05-11 21:37:38 as ** along with 1 person and 1 group sfeige digital_youth
  • Where the Action Is: The Foundations of Embodied Interaction
    (01 October 2001)
    by Paul Dourish
    posted to hci iown sts by zephoria on 2005-05-11 21:32:12 as *** along with 1 person and 1 group noahwf digital_youth
  • Social translucence: an approach to designing systems that support social processes
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 1. (March 2000), pp. 59-83.
    by Thomas Erickson, Wendy A Kellogg
  • The Design of Everyday Things
    (01 September 2002)
    by Donald A Norman
  • Actor Network Theory and After
    (01 April 1999)
    by John Law, John Hassard
    edited by John Law, John Hassard
  • Human Values and the Design of Computer Technology
    (15 February 2001)
    by Batya Friedman
    posted to hci iown sts by zephoria on 2005-05-15 19:25:49 as ** along with 1 person and 1 group rabourn digital_youth
  • Understanding Computers and Cognition : A New Foundation for Design
    (01 January 1987)
    by Terry Winograd, Fernando Flores
  • Softening Up Hard Science: Reply to Newell and Card
    (1986)
    posted to hci by yoncah on 2008-06-09 01:58:43 as **
  • Computer-human interaction issues when integrating qualitative spatial reasoning into geographic information systems
    (2006), pp. 43-51.
    by Carl PL Schultz, Hans W Guesgen, Robert Amor
    posted to data-quality gis hci by yiweicao on 2007-09-12 17:11:11 as **
  • notes Learner-centered design: the challenge for HCI in the 21st century
    interactions, Vol. 1, No. 2. (April 1994), pp. 36-48.
    by Elliot Soloway, Mark Guzdial, Kenneth E Hay
  • NusEye: designing for social navigation in syndicated content
    (2005), pp. 17-19.
    by Azzari C Jarrett, Brian M Dennis
  • Human computer (sexual) interactions
    interactions, Vol. 11, No. 5. (2004), pp. 75-76.
    by Mark Blythe, Mark Jones
  • Design Research : Methods and Perspectives
    (01 October 2003)
    by Brenda Laurel
  • The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
    (01 March 2005)
    by Clarisse S Desouza
  • Where the Action Is : The Foundations of Embodied Interaction (Bradford Books)
    (01 September 2004)
    by Paul Dourish
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • The (in)effectiveness of animation in instruction
    (2001), pp. 377-378.
    by Julie B Morrison, Barbara Tversky
  • Participatory Design: Issues and Concerns
    Comput. Supported Coop. Work, Vol. 7, No. 3-4. (1998), pp. 167-185.
    by Finn Kensing, Jeanette Blomberg
  • Post-cognitivist HCI: second-wave theories
    (2003), pp. 692-693.
    by Victor Kaptelinin, Bonnie Nardi, Susanne Bødker, John Carroll, Jim Hollan, Edwin Hutchins, Terry Winograd
  • Methods & tools: The activity checklist: a tool for representing the "space" of context
    interactions, Vol. 6, No. 4. (1999), pp. 27-39.
    by Victor Kaptelinin, Bonnie A Nardi, Catriona Macaulay
  • Space and Place: The Perspective of Experience
    (08 February 2001)
    by Yi-Fu Tuan, Steven Hoelscher
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • The promise of multimedia learning: using the same instructional design methods across different media
    Learning and Instruction, Vol. 13, No. 2. (April 2003), pp. 125-139.
    by Richard E Mayer
  • Design Patterns for Interactive Musical Systems
    IEEE MultiMedia, Vol. 5, No. 3. (July 1998), pp. 36-46.
  • A Pattern Approach to Interaction Design
    (16 May 2001)
    by Jan Borchers
  • Seamful interweaving: heterogeneity in the theory and design of interactive systems
    (2004), pp. 243-252.
    by Matthew Chalmers, Areti Galani
  • Kids as informants: telling us what we didn't know or confirming what we knew already?
    (1998), pp. 27-50.
    by Mike Scaife, Yvonne Rogers
  • User interfaces for self and others in Croquet learning spaces
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 3-10.
  • User interfaces for places and things in Croquet learning spaces
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 11-18.
  • notes Learner-centered system design: HCI perspective for the future
    (1995), pp. 143-147.
    by Mark Guzdial, Yasmin B Kafai, John B Carroll, Gerhard Fischer, Roger Schank, Elliot Soloway
  • notes HCI professionalism: ethical concerns in usability engineering
    (2000), pp. 11-17.
    by Oliver K Burmeister
    posted to ethics hci usability by yardi on 2005-02-03 22:36:27 as ** along with 1 person erikc
  • Khronos projector
    SIGGRAPH '05: ACM SIGGRAPH 2005 Emerging technologies (2005)
    by Alvaro Cassinelli, Masatoshi Ishikawa
    posted to interactive hci art by yama_tah on 2008-05-10 05:32:59 as read along with 1 person t-tree
  • Cortical control of a prosthetic arm for self-feeding
    Nature (28 May 2008)
    by Meel Velliste, Sagi Perel, Chance M Spalding, Andrew S Whitford, Andrew B Schwartz
  • Understanding and Using Context
    Personal Ubiquitous Comput., Vol. 5, No. 1. (February 2001), pp. 4-7.
    by Anind K Dey
  • Supporting The Creation Of Social Presence In Online Learning
    by Communities U Asynchronous
  • Creating cognitive presence in a blended faculty development community
    The Internet and Higher Education, Vol. 8, No. 1. ( 2005), pp. 1-12.
    by Norman Vaughan, Randy R Garrison
  • Human factors in the digital world enhancing life style--the challenge for emerging technologies
    International Journal of Human-Computer Studies, Vol. 55, No. 4. (October 2001), pp. 377-403.
    by Leel Damodaran
  • CLIMATE: A framework for developing holistic requirements analysis in Virtual Environments
    Interacting with Computers, Vol. 11, No. 4. (April 1999), pp. 387-402.
    by T Conkar, JM Noyes, C Kimble
  • The future of information systems-using social systems to create protocols for the virtual environment (systems analysis through social analysis)
    Engineering and Technology Management, 1996. IEMC 96. Proceedings., International Conference on (1996), pp. 241-246.
    by C Kimble, T Conkar
  • Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design
    Int. J. Hum.-Comput. Stud., Vol. 58, No. 4. (April 2003), pp. 447-481.
    by Kay M Stanney, Mansooreh Mollaghasemi, Leah Reeves, Robert Breaux, David A Graeber
  • A survey of usability evaluation in virtual environments: classification and comparison of methods
    Presence: Teleoper. Virtual Environ., Vol. 11, No. 4. (August 2002), pp. 404-424.
    by Doug A Bowman, Joseph L Gabbard, Deborah Hix
  • Emotional Design: Why We Love (or Hate) Everyday Things
    (10 May 2005)
    by Donald A Norman
  • Human-computer interaction for kids
    (2003), pp. 428-440.
    by Amy Bruckman, Alisa Bandlow
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