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bkirman library [84 articles]

Статьи, недавно добавленные в библиотеку bkirman .
  • A Wireless Health Outcomes Monitoring System (WHOMS): development and field testing with cancer patients using mobile phones
    BMC Medical Informatics and Decision Making, Vol. 4, No. 1. (2004)
    by Emilia Bielli, Fabio Carminati, Stella La Capra, Micaela Lina, Cinzia Brunelli, Marcello Tamburini
  • SOE whitepaper on Station Exchange
    (7 February 2007)
    by Raph Koster
    posted to mmog koster goods games exchange virtual transfer sony online money by bkirman on 2007-02-08 09:33:12 as read
  • "Bonzi Buddy" Creator Settles Suit
    Extreme Tech (28 May 2003)
    by Mark Hachman
    posted to virtual spyware pet game buddy bonzi advertising by bkirman on 2007-02-07 11:28:57 as read
  • Gophers: Socially Oriented Pervasive Gaming
    (November 2006)
    by Sean Casey, Duncan Rowland
    posted to ubicomp social pervasive mobile gophers games game cool by bkirman on 2007-02-07 10:45:03 as read
  • Down and Out in the Magic Kingdom
    (2003)
    by Cory Doctorow
    posted to whuffie social reputation disney capital by bkirman on 2007-02-07 10:21:58 as read
  • Foundations of Social Capital
    (01 June 2003)
    by Elinor Ostrom, TK Ahn
  • Hitchers: Designing for Cellular Positioning
    (2006)
    by Adam Drozd, Steve Benford, Nick Tandavanitj, Michael Wright, Alan Chamberlain
    posted to seamful hitchers cellular by bkirman on 2007-02-06 14:02:45 as read
  • Oxford History of Board Games
    (01 June 1999)
    by David Parlett
    posted to tome oxford history games board by bkirman on 2007-02-06 13:55:58 as **
  • Flow: The Psychology of Optimal Experience
    (13 March 1991)
  • More than a Game: The Computer Game as Fictional Form
    (06 September 2003)
    by Barry Atkins
    posted to literary games fiction english atkins aesthetics by bkirman on 2007-02-06 12:00:13 as **
  • Labeling images with a computer game
    (2004), pp. 319-326.
    by Luis v von Ahn, Laura Dabbish
  • Peekaboom: a game for locating objects in images
    (2006), pp. 55-64.
    by Luis von Ahn, Ruoran Liu, Manuel Blum
  • Dragon Kill Points: A Summary Whitepaper
    (October 2006)
    by Joshua Fairfield, Edward Castronova
    posted to trust split share reputation points online mmog loot kill items guilds games dragon dkp by bkirman on 2007-01-26 17:39:18 as *****
  • Social functions of location in mobile telephony
    Personal and Ubiquitous Computing, Vol. V10, No. 5. (2006), pp. 319-323.
    by Ilkka Arminen
  • Review on Computational Trust and Reputation Models
    Artificial Intelligence Review, Vol. 24, No. 1. (September 2005), pp. 33-60.
    by Jordi Sabater, Carles Sierra
  • Using negative emotions to impair game play
    (2003)
    by Doug Degroot, Joost Broekens
    posted to skill negative games gameplay emotions chess affective by bkirman on 2007-01-25 13:11:58 as ***
  • Keeping kids safe in chatrooms
    The Star Online (23 January 2007)
    by Christy Lee
    posted to paedogeddon learning kids context chat behaviour ai by bkirman on 2007-01-25 12:57:57 as read
  • In your face, robot! The influence of a character's embodiment on how users perceive its emotional expressions
    Proceedings Design and Emotion (2004), pp. 32-51.
    by Cristoph Bartneck, Juliane Reichenbach, Albert Van Breemen
    posted to robot icat expressions empathy emotion character by bkirman on 2007-01-25 12:51:37 as ****
  • Guidelines and infrastructure for the design and implementation of highly adaptive, context-aware, mobile, peer-to-peer systems
    (September 2006)
    by Marek Bell
  • The Internet Playground: Children's Access, Entertainment, And Mis-education (Popular Culture and Everyday Life)
    (01 April 2005)
    by Ellen Seiter
  • Where on-line meets on the streets: experiences with mobile mixed reality games
    (2003), pp. 569-576.
    by Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr
  • Can you see me now?
    ACM Trans. Comput.-Hum. Interact., Vol. 13, No. 1. (March 2006), pp. 100-133.
    by Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
  • Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
    by Anthony Steed
    posted to 3d vis gps map model satellite shadow visulalisation by bkirman on 2007-01-09 12:16:39 as ***
  • What's in a Name? Reputation as a Tradeable Asset
    American Economic Review, Vol. 89, No. 3. (June 1999), pp. 548-563.
    by Steven Tadelis
    posted to abuse asset economics gametheory market name reputation trust value by bkirman on 2006-12-07 12:19:08 as read
  • SIDES: a cooperative tabletop computer game for social skills development
    (2006), pp. 1-10.
    by Anne M Piper, Eileen O'Brien, Meredith R Morris, Terry Winograd
  • Play Between Worlds: Exploring Online Game Culture
    (2006)
    by TL Taylor
    posted to competition cooperation ethnology everquest games mmog social by bkirman on 2006-11-25 13:19:08 as ***
  • Strangers and friends: collaborative play in world of warcraft
    (2006), pp. 149-158.
    by Bonnie Nardi, Justin Harris
  • A place for presence. Understanding the human involvement in mediated interactive environments
    PsychNology (2005)
    posted to centrality luciano networks social by bkirman on 2006-11-24 12:32:34 as *****
  • Social Network Analysis: A brief theoretical review and further perspectives in the study of Information Technology
    PsychNology (2006)
    by F Martino, A Spoto
    posted to luciano networks sna social by bkirman on 2006-11-24 12:29:28 as **
  • Using context for Supporting Users Efficiently
    posted to context devices mobile support by bkirman on 2006-11-24 12:05:07 as **
  • Context-aware telephony: privacy preferences and sharing patterns
    (2006), pp. 469-478.
    by Ashraf Khalil, Kay Connelly
  • Context-Aware Telephony over WAP
    (2000)
    by Albrecht Schmidt, A Takaluoma, J Mntyjrvi
  • SenSay: a context-aware mobile phone
    Wearable Computers, 2003. Proceedings. Seventh IEEE International Symposium on (2003), pp. 248-249.
  • Social Navigation and Seamful Design
    Cognitive Studies: Bulletin of the Japanese Cognitive Science Society 11(3) (2004), pp. 171-181.
    posted to chalmers games networks seamful sna social by bkirman on 2006-11-24 10:49:32 as *** along with 1 person mvoong
  • PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
    Comput. Entertain., Vol. 4, No. 4. (2006)
    by Omer Rashid, Will Bamford, Paul Coulton, Reuben Edwards, Jurgen Scheible
    posted to games locative mixed pacman reality realtime rfid social touch by bkirman on 2006-11-24 09:13:50 as *****
  • The Underwhelming Effects of Location Awareness of others on Collaboration in a Pervasive Game
    by Nicolas Nova, Fabien Girardin, Gaelle Molinari, Pierre Dillenbourg
    posted to no-tag by bkirman on 2006-11-20 16:25:07 as read
  • Technopoly : The Surrender of Culture to Technology
    (17 March 1992)
    by Neil Postman
  • The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons, and Other Hangouts at the Heart of a Community
    by Ray Oldenburg
    posted to 3rd cafe community place social third by bkirman on 2006-11-20 16:11:31 as *
  • notes Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"
    Journal of Computer-Mediated Communication, Vol. 11, No. 4. (2006)
    by Constance Steinkuehler, Dmitri Williams
  • Using visualizations to review a group's interaction dynamics
    (2006), pp. 706-711.
    by Joan M Dimicco, Katherine J Hollenbach, Walter Bender
    posted to dynamics graphics networks sna social visualization by bkirman on 2006-11-20 15:47:35 as read
  • Supporting Colocated Interactions Using RFID and Social Network Displays
    IEEE Pervasive Computing, Vol. 5, No. 3. (July 2006), pp. 48-56.
    by Shin'ichi Konomi, Sozo Inoue, Takashi Kobayashi, Masashi Tsuchida, Masaru Kitsuregawa
  • Gaming on the Edge: Using Seams in Pervasive Games
    by Matthew Chalmers, Louise Barkhus, Marek Bell, Barry Brown, Malcolm Hall, Scott Sherwood, Paul Tennent
    posted to design games pervasive seam seamful by bkirman on 2006-11-07 10:26:35 as read
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • Seamful interweaving: heterogeneity in the theory and design of interactive systems
    (2004), pp. 243-252.
    by Matthew Chalmers, Areti Galani
  • Delivering real-world ubiquitous location systems
    Commun. ACM, Vol. 48, No. 3. (March 2005), pp. 36-41.
    by Gaetano Borriello, Matthew Chalmers, Anthony Lamarca, Paddy Nixon
  • Experimental games for the design of reputation management systems
    IBM Syst. J., Vol. 42, No. 3. (July 2003), pp. 498-506.
    by C Keser
  • Social ReGreT, a reputation model based on social relations
    SIGecom Exch., Vol. 3, No. 1. (2002), pp. 44-56.
    by Jordi Sabater, Carles Sierra
  • Collaborative reputation mechanisms in electronic marketplaces
    System Sciences, 1999. HICSS-32. Proceedings of the 32nd Annual Hawaii International Conference on, Vol. Track8 (1999), 7 pp..
    by G Zacharia, A Moukas, P Maes
  • Extracting reputation in multi agent systems by means of social network topology
    (2002), pp. 467-474.
    by Josep M Pujol, Ramon Sang&\#252;esa, Jordi Delgado
  • Social Network Analysis : Methods and Applications (Structural Analysis in the Social Sciences)
    (25 November 1994)
    by Stanley Wasserman, Katherine Faust, Dawn Iacobucci
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