Flow: The Psychology of Optimal Experienceby: Mihaly Csikszentmihalyi
(13 March 1991)
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Notes for this articleEverywhere I go I see this book listed in someone's bibliography. It's not very old yet, but I still think it must be foundational. It deals with happiness, effectiveness, being “in the zone,” rewarding productivity, and other related concepts overlapping with Csikszentmihalyi’s Flow. Games can help players achieve flow by requiring their full attention and matching their skills with exactly the right level of challenge. After reading this book, I hope to know the symptoms of flow and have a better idea of how to evoke flow through game design. Every chapter looks relevant.
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AbstractYou have heard about how a musician loses herself in her music, how a painter becomes one with the process of painting. In work, sport, conversation or hobby, you have experienced, yourself, the suspension of time, the freedom of complete absorption in activity. This is "flow," an experience that is at once demanding and rewarding--an experience that Mihaly Csikszentmihalyi demonstrates is one of the most enjoyable and valuable experiences a person can have. The exhaustive case studies, controlled experiments and innumerable references to historical figures, philosophers and scientists through the ages prove Csikszentmihalyi's point that flow is a singularly productive and desirable state. But the implications for its application to society are what make the book revolutionary. The bestselling introduction to "flow"--a groundbreaking psychological theory that shows readers how to improve the quality of life. "The way to happiness lies not in mindless hedonism, but in mindful change<I>."--New York Times Book Review</I>
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