Регистрация | Вход в службу | FAQ      [?] 
Recent | Unread | Search | Authors | Tags | Export

sylvienoel virtual-reality [24 articles]

Recent papers added to sylvienoel library classified by the tag virtual-reality. You can also see everyone's virtual-reality.
  • Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
    Presence: Teleoperators and Virtual Environments, Vol. 12, No. 3. (2003), pp. 241-267.
    by Jolanda G Tromp, Anthony Steed, John R Wilson
  • Are You Looking at Me? Measuring the Cone of Gaze
    Journal of Experimental Psychology: Human Perception and Performance, Vol. 33, No. 3. (June 2007), pp. 705-715.
    by Matthias Gamer, Heiko Hecht
  • Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
    Computer Supported Cooperative Work (CSCW), Vol. 16, No. 3. (6 June 2007), pp. 265-305.
    by Robert Moore, Nicolas Ducheneaut, Eric Nickell
  • Acquisition of Structural Versus Object Landmark Knowledge
    Journal of Experimental Psychology: Human Perception and Performance, Vol. 33, No. 2. (April 2007), pp. 378-390.
    by Brian J Stankiewicz, Amy A Kalia
  • Learning your way around town: How virtual taxicab drivers learn to use both layout and landmark information
    Cognition, Vol. 104, No. 2. (August 2007), pp. 231-253.
    by Ehren L Newman, Jeremy B Caplan, Matthew P Kirschen, Igor O Korolev, Robert Sekuler, Michael J Kahana
  • A Survey of Design Issues in Spatial Input
    (1994), pp. 213-222.
    by K Hinckley, R Pausch, JC Goble, NF Kassell
  • Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
    Presence, Vol. 8, No. 5. (1999), pp. 560-565.
    by Mel Slater
  • Evaluation of Auditory and Visual Feedback on Task Performance in a Virtual Assembly Environment
    Presence, Vol. 15, No. 6. (2006), pp. 613-626.
    by Ying Zhang, Terrence Fernando, Hannan Xiao, Adrian RL Travis
  • Intelligent, expressive avatars
    (12-15 October 1998)
    by Jimena Olveres, Mark Billinghurst, Jesus Savage, Alistair Holden
  • Real-Time Facial Animation for Avatars in Collaborative Virtual Environments
    (2000)
    by Dennis Burford, Edwin Blake
  • Real-Time Facial Animation for Avatars in Collaborative Virtual Environments
    (1999), pp. 178-183.
    by D Burford, E Blake
  • The use of emotionally expressive avatars in collaborative virtual environments
    (April 2005)
    by Marc Fabri, David Moore
  • Making faces: creating three-dimensional parameterized models of facial expression.
    Behav Res Methods Instrum Comput, Vol. 33, No. 2. (May 2001), pp. 115-123.
  • Subtle emotional expressions of synthetic characters
    International Journal of Human-Computer Studies, Vol. 62, No. 2. (February 2005), pp. 179-192.
    by Christoph Bartneck, Juliane Reichenbach
  • Mediating the Expression of Emotion in Educational Collaborative Virtual Environments: An Experimental Study
    International Journal of Virtual Reality, Vol. 7, No. 2. (2004), pp. 66-81.
    by Marc Fabri, David Moore, Dave Hobbs
  • Digital Chameleons: Automatic Assimilation of Nonverbal Gestures in Immersive Virtual Environments
    Psychological Science, Vol. 16, No. 10. (October 2005), pp. 814-819.
    by Jeremy N Bailenson, Nick Yee
  • notes Immersion in the virtual environment: The effect of a musical score on the video gaming experience.
    (2004)
    by SD Lipscomb, SM Zehnder
  • Relation of Physical Form to Spatial Knowledge in Large-scale Virtual Environments 37 (3): 397 --
    Environment and Behavior, Vol. 37, No. 3., pp. 397-417.
    by Ebru Cubukcu, Jack L Nasar
  • Wayfinding Performance in and the Spatial Knowledge of a Color-coded Building for Adults and Children
    Spatial Cognition & Computation, Vol. 4, No. 4. (2005), pp. 337-358.
    by Petra Jansen-Osmann, Gunnar Wiedenbauer
  • Comic Chat
    (1996), pp. 225-236.
    by David Kurlander, Tim Skelly, David Salesin
  • FreeWalk: supporting casual meetings in a network
    (1996), pp. 308-314.
    by Hideyuki Nakanishi, Chikara Yoshida, Toshikazu Nishimura, Toru Ishida
  • Applying videogame technologies to video conferencing systems
    (1998), pp. 471-476.
    by Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Yoshida, Toru Ishida
  • Do Humans Integrate Routes Into a Cognitive Map? Map- Versus Landmark-Based Navigation of Novel Shortcuts
    Journal of Experimental Psychology: Learning, Memory, and Cognition, Vol. 31, No. 2., pp. 195-215.
    by Patrick Fooa, William H Warrena, Andrew Duchona, Michael J Tarra
  • Presence, memory and interaction in virtual environments
    International Journal of Human-Computer Studies, Vol. 62, No. 3. (March 2005), pp. 307-327.
    by Alistair Sutcliffe, Brian Gault, Jae-Eun Shin
  • Вы можете ссылаться на эту страницу по адресу: http://www.citeulike.org/user/sylvienoel/tag/virtual-reality

    RIS BibTeX
    CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.